How to use the Twister Spinner
The Twister Spinner calls the next move, a hand or foot plus a color, for Twister-style games. Here's how it works and how to adapt it to your mat.
Quick start
- Gather players around your mat.
- Spin for a move like Left Foot → Green.
- Everyone follows the move.
- Spin again for the next one.
All 16 moves
The wheel holds every combination of left or right hand or foot with red, blue, green or yellow, each slice in its color. Every move has the same chance.

Call the move
The result shows the move in large type, for example Right Foot → Blue. Spin again for the next move. Go fullscreen on a tablet or TV so players on the mat can see it.

Adapt it to your game
Missing a color on your mat, or playing with small children? Remove the moves you don't want and spin from the rest. Reset brings all 16 back.

Great for
- Replacing a lost spinner
- Party games
- Kids' birthday parties
- PE and movement breaks
- Family game night
- Calling moves for a big group
Customize everything else
This page uses the same wheel as the homepage, so all the usual options work here too. The full wheel guide explains each one with pictures:
FAQ
Are all moves equally likely?
Yes. Each of the 16 combinations has the same chance.
Can I use it instead of a lost spinner?
Yes, that's exactly what it's for.
Can I remove a move?
Yes. Edit the list to leave out any combination.
Does it work on a phone?
Yes. Spin on any phone, tablet or computer.